DAMNATION: THE GOTHIC GAME

Where Passion Meets Motion.

Video by George Georgeadis (Oniro) & Ori Kagan (Kagan Productions)
THE GOTHIC GAME
Introduction:
I had the pleasure of working on Damnation, a thrilling horror board game designed for 2-6 players, where the goal is to be the last one standing. From creating a fresh branding system and marketing assets to crafting the game's mockups and compositions, this project was truly delightful. I'm particularly captivated by the art style and illustrations, expertly crafted by Hue Teo and Anca Albu, ensuring that Damnation will be a source of enjoyment for years to come.

Objective:
Damnation transports players to the eerie setting of Dracula's Castle, where Victorian-era-inspired villains engage in a brutal battle royale. This modernized version of the 1992 cult classic, The Gothic Game, originally conceived by Robert Wynne Simmons and Nigel Andrews, challenges players to outwit their opponents and emerge as the sole survivor.

Conceptualization:
The Gothic Game traces its origins back to 1966 when Wynne-Simmons and Andrews invented it during a leisurely weekend in Surrey, England. The game's debut occurred later that year in the basement of an Italian convent in Assisi. Its board design, reminiscent of a decaying castle complete with rooms and squared corridors, drew inspiration from games like Cluedo and Dungeons and Dragons.

Damnation adopts an elimination-style gameplay, similar to Monopoly but with a faster pace and a perilous environment where fortunes can change in an instant, and danger lurks around every corner. With its "gothic" theme and the possibility of "murder" by various means, it allows players to release their pent-up aggression and explore their own nightmares. Surprisingly, the game's overt savagery often results in laughter rather than spite.

Design Elements:
Blackletter Games approached me to design the panel flow for Damnation's Kickstarter launch. During this process, we undertook a complete brand redesign for Damnation, as the previous brand identity had become outdated. My objective was to harmonize the illustration style with an advertising design that enhanced the game's narrative flow. The unique characters, actions, and playstyle of Damnation make it a truly exceptional game.
Outcome: The revitalized Damnation now boasts a contemporary and captivating brand identity that aligns seamlessly with the game's distinctive atmosphere. It has successfully captured the essence of gothic horror while providing players with a thrilling and entertaining experience.

Conclusion:
Damnation's revival is a testament to the enduring appeal of The Gothic Game. With a fresh look and an immersive gameplay experience, it promises to keep players engaged for years to come. I eagerly anticipate future projects that allow me to channel the same creativity and passion into crafting unique and captivating gaming experiences.

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